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<TITLE>Magic-7.3 Command Reference</TITLE>
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<H1> <IMG SRC=graphics/magic_title2.gif ALT="Magic VLSI Layout Tool Version 7.3">
     <IMG SRC=graphics/magic_OGL_sm.gif ALIGN="top" ALT="*"> </H1>

<H2>splitpaint</H2>
<HR>
Paint into the cursor box, splitting the box diagonally with one layer
forming a right triangle in one corner and space or another layer in
the other.
<HR>

<H3>Usage:</H3>
   <BLOCKQUOTE>
      <B>splitpaint</B> <I>dir layer</I> [<I>layer2</I>] <BR><BR>
      <BLOCKQUOTE>
         where <I>dir</I> is a valid non-Manhattan direction indicating
         the direction of the right angle corner of the right triangle
         to be painted.  This triangle is painted with layer type
	 <I>layer</I>.  If specified, the opposite triangle is painted
	 with layer type <I>layer2</I>; otherwise, it is unpainted.
      </BLOCKQUOTE>
   </BLOCKQUOTE>

<H3>Summary:</H3>
   <BLOCKQUOTE>
      The <B>splitpaint</B> command implements a form of non-Manhattan
      geometry that conforms to the corner-stitched tile database
      format used by <B>magic</B> for painting and searching operations
      in a plane.  It lets a rectangular area, as defined by the
      position of the cursor box, be split diagonally, with one half
      containing one layer type, and the other half containing
      another. <P>

      Note that <B>splitpaint</B> is somewhat cumbersome to use;
      to generate diagonal wires, use the <B>wire segment</B> command,
      which is also able to compute mitred joints between segments at
      different angles. <P>
   </BLOCKQUOTE>

<H3>Implementation Notes:</H3>
   <BLOCKQUOTE>
      <B>splitpaint</B> is implemented as a built-in command in <B>magic</B>.
   </BLOCKQUOTE>

<H3>See Also:</H3>
   <BLOCKQUOTE>
      <A HREF=spliterase.html><B>spliterase</B></A> <BR>
      <A HREF=wire.html><B>wire</B></A> <BR>
   </BLOCKQUOTE>

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<P><I>Last updated:</I> October 8, 2004 at 7:38am <P>
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